﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Mrsoft.Model
{
    /// <summary>
    /// 炼金数据模型
    /// </summary>
    public class LianJinData
    {
        /// <summary>
        /// 任务NPC
        /// </summary>
        public static readonly string MessionNpcName = "戴三金";
        /// <summary>
        /// 任务NPC坐标
        /// </summary>
        public static readonly XY MessionNpcPosition = new XY(66, 135);
        /// <summary>
        /// 接收任务第一页 
        /// 炼金任务的内存文本
        /// </summary>
        public static readonly string LianJinRenWu = "#{BHRWSC_110331_187}";
        /// <summary>
        /// 接收任务第一页 
        /// 获取变身的内存文本
        /// </summary>
        public static readonly string LianJinHuoQuBianShen = "#{BHRWSC_110331_178}";
        /// <summary>
        /// 炼金搬运任务  开始搬运
        /// </summary>
        public static readonly string LianJinKaiShiBanYun = "BHRWSC_110331_69";
        /// <summary>
        /// 炼金采集任务
        /// </summary>
        public static readonly string LianJinCaiJiWanCheng = "#{BHRWSC_110331_75}";
        /// <summary>
        /// 炼金任务的内存文本开始标记
        /// </summary>
        public static readonly string LianJinStrStartFlag = "#{BHRWSC_";
        /// <summary>
        /// 没有活跃了无法接受任务
        /// </summary>
        public static readonly string LianJinCannotGetMoreMession = "#{DJBHGZ_110511_08}";

        public string LianJinBanyunStr;
        public Monster MessionNPC;
        public XY BanyunNPCPositon;
        public XY CaiJiPosition;
        public LianJinMessionState NowMessionState;
        public int iAcceptFailCounter;
        public int iBanyunFailCounter;
        public int iCaiJiFailCounter;
    }
}
